It's too rare or not immediately available. Including mission mechanics, game time limits, players can't get rewards right away, which will motivate them to return to the product as soon as executive email list they have the opportunity. Even if the glory of the king limits the time children can play games, it may stimulate more obsession. (7) Unknown - Unknown and Curiosity People are always attracted because they don't know what's going to happen next, that's what drives executive email list the unknown and curiosity. When something is out of your normal pattern recognition system, your brain immediately goes into high gear to pay attention to the unexpected.
Loss - loss and escape We all don’t want bad things to happen, we just don’t want our previous efforts to be in vain, we don’t want to admit that we’ve done useless work, and the executive email list disappearing opportunities are also an effective application of this core driving force. For example: special offers, limited-time sales. (Quoted from "The Octagon is the Method of Analysis") Extrinsic motivation is our most commonly used stimulus point, and extrinsic motivation can damage intrinsic motivation when used too much. Positive executive email list stimuli are better than negative stimuli. Combine the product situation and user profile to determine the motivation to use.
The motives I'm sure to use are: possession, scarcity, social, mission. There is a certain subjectivity here, and different operation teams will have different choices. 3. Quantify executive email list user behavior Grading and making score sheets. Levels are non-returnable, and points can be advanced and withdrawn. The general user growth system has two parallel lines, and the level represents the honor of qualifications and the cost of leaving. Points represent the user's currency on executive email list the platform. At some point, the token function is implemented, and the rights and interests are exchanged. The designer needs to pay attention to designing inflation suppression measures.